The distillery needs to work as a room
From placing individual machines to walls, doors and routes in a 2.5D distillery.

A retrospective on 12 October 2026. Written and published on 14 October 2026 using the project history.
Building and production are closely linked in The Distiller’s Path. Machinery needs space. Staff need to reach it. The room still needs to be readable.
Recent work focused on the 2.5D presentation and building tool. The view uses separate sprites for floors, walls and equipment. Occupied spaces and open passages still need clear rules behind the picture.
A door is more than an image in a wall: it needs to open a route. Those small connections determine whether a larger distillery will work.
Some machinery in the capture still uses temporary technical art. I am showing it because it explains the current work. A later presentation needs a quieter capture of one selected machine and its production route.