RIFFSOURCE · · Development

I am still looking for the right interface for the distillery

The systems are coming together. The interface still has not reached the point where I can say: this is how The Distiller’s Path should feel.

One question currently matters more to me than another button in The Distiller’s Path: how can the distillery get an interface that truly belongs to it? The approaches so far have not quite convinced me. A menu can look tidy and still feel out of place in the game.

More than a different colour

Production, storage, contracts and construction bring a lot of information. I want the next decision to be easy to find without hiding the distillery behind windows. The design should also reflect the warmth and craft of the game. I am still looking for a convincing way to bring those things together.

The existing ledger is one approach, rather than a final commitment for the whole visual style. I want the first impression to convince me before carrying that direction through every menu.

Finding the direction in smaller steps

Next I want to compare different approaches to the start screen and settings. Once the foundation works, the in-game display, distillery book and other menus can follow. That should make it easier to judge typography, spacing, controls and information density together.

Controls need to remain readable on small screens. An attractive individual view is not enough if longer text, actual stock levels or several running production lines immediately overwhelm it.

The final design is still open

I am continuing the interface work while keeping that decision open. The detailed introduction should follow the integrated design. Once a direction holds together, I can show why it feels right for the distillery.

More from this project

The Distiller’s Path

· Development

The distillery is getting its ledger

Production, customers and expansion now work together. I am building the interface that should make those connections easier to understand in everyday play.

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The Distiller’s Path

· Workshop report

The distillery grows, object by object

A workshop update on The Distiller’s Path: making the objects for the distillery, bringing them into the game and refining their materials, views and details.

Read update