RIFFSOURCE · · Development

From a real request to an exported asset

The first native path has been checked: generate a real PixelLab result, save it locally, export it and reopen the complete project.

The important moment for RIFF Pixel Studio was a small image: a forest wizard with a lantern, 32 × 32 pixels. The request used real PixelLab access in the bundled Mac app. The PNG could then be viewed locally and exported through the native save dialog.

A result needs to come back

The complete project was exported and imported again too. Image, draft and request history returned; the image remained byte-identical to the original. The selected result could also be passed into editing as a reference.

The native walkthrough covered model switching and the local mask editor. This does not establish live acceptance of every model. Animations, tiles and further edits still require their own practical checks.

Beta describes a stage of work

I consider the 0.1.0 test candidate an early beta. Its core path is usable but has not been checked on every target system. A Windows installer has been built; installation, credential storage and the complete workflow on an actual Windows system remain pending. The Mac run used Apple Silicon.

There is no general download or premature 1.0 here. Further versions should represent concrete completed improvements. Broader model checks, Windows acceptance and dependable public distribution come next.

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