Patch Notes

Versions and changes for Idle Holdings.

Version 1.126 changesFrontierA new late-game progression layer, expanded long-term systems and further improvements across Idle Holdings.Added5Changed6Improved8Fixed7Show all changesHide changes

Added

  • Introduced Frontier, a new late-game progression layer built around the four major programs ATLAS, HORIZONT, AURORA and PIONIER.
  • Added multi-stage megaproject construction with dedicated goals, requirements, funding and construction progress.
  • Added Family Programs with different long-term development directions and milestone progression.
  • Added evolving Frontier hero artwork; major projects now visibly develop as their construction stages are completed.
  • Added dedicated Frontier presentation for project details, construction queues, events and resource information.

Changed

  • Extended the Frontier visual language across Businesses, Empire and Research for a more consistent late-game experience.
  • Reworked Frontier project and stage details with clearer requirements, progress, costs and effects.
  • Rebuilt the Frontier resource overview around a compact summary first, with detailed production and consumption information available on demand.
  • Research nodes now open with a compact preview first, keeping more of the research tree visible.
  • Research controls and era navigation are more compact and easier to use on mobile.
  • Frontier navigation, modal behavior and transitions now follow a shared visual and interaction system.

Improved

  • Improved Era VII progression and completion handling, including era-specific requirements needed to reliably reach the end of the era and transition into Frontier.
  • Improved Frontier construction and queue presentation with clearer active, waiting and paused states.
  • Improved Family Program selection, milestone visibility and progression feedback.
  • Improved resource readability with clearer production, consumption and net-flow information.
  • Improved long research descriptions with scrollable detail views and clearer action hierarchy.
  • Improved contextual events with clearer duration, effects and Frontier-specific presentation.
  • Improved mobile layouts, Safe Area handling, modal sizing and background input blocking.
  • Added smoother transitions for sheets, categories, selections and Frontier project artwork.

Fixed

  • Fixed several progression edge cases that could prevent Era VII from completing correctly.
  • Fixed Frontier progression paths so era completion now respects the actual progression requirements.
  • Fixed resource details opening automatically when only the overview was requested.
  • Fixed inconsistent research-node decoration and overly large research controls.
  • Fixed modal layouts that could leave excessive empty space or hide longer content.
  • Fixed several visual inconsistencies between Frontier screens and shared UI components.
  • Improved save/recovery handling so normal returning players can reach local gameplay faster while cloud reconciliation continues safely in the background.
Version 1.0.124 changesInterface OverhaulA clearer mobile interface for businesses, resources, the estate, research and long-term progression.Added3Changed8Improved10Fixed3Show all changesHide changes

Added

  • Distinct illustrations for all currently authored businesses and resources, including the family legacy.
  • Collapsible industry groups and completed-era legacy sections for faster scanning.
  • Focused mobile bottom sheets for business information, locations and upgrades.

Changed

  • Rebuilt the Businesses screen around industry groups, illustrated cards and a clearer current-versus-next-level comparison.
  • Production cards now show current and next results, including multiple outputs and required inputs where relevant.
  • Production status and cycle timing now appear in compact, separate information surfaces.
  • Level Up is now the primary business action, while locations and upgrades stay available as quieter supporting actions.
  • Changing a location focus now uses a preview and confirmation step before the new focus is applied.
  • The header now combines era and year context with a horizontally scrollable row of relevant resources.
  • Empire is now organized into Overview, Holding and Dynasty, with legacy information placed alongside long-term progression.
  • Businesses, Empire and Research now share a continuous three-destination bottom navigation, with Settings in the header.

Improved

  • Refined resource-chip sizing and relevance so future or unrelated resources no longer crowd the active view.
  • Strengthened the visual hierarchy between the overall Holding and its individual companies.
  • Improved Research labels, Research Point presentation and layouts on narrow screens.
  • Clarified Family Estate construction, succession status and the current development stage.
  • Made Offline Return easier to review with clearly credited money and grouped resource gains.
  • Added restrained depth, transitions and selected states to shared surfaces and navigation.
  • Tuned German and English layouts for longer names, large values, safe areas and different phone proportions.
  • Improved consistency across Eras I–VII, including locked, completed, maximum-level, offline, account and conflict states.
  • Returning players on an established installation can reach local play sooner while cloud reconciliation continues safely in the background.
  • Normal returns on the same installation now preserve the local continuation path without unnecessary recovery steps.

Fixed

  • Stopped low-speed list scrolling from drifting on fractional pixels after a swipe.
  • Prevented empty resource details from opening when no relevant resource is available.
  • Corrected recovery edge cases so false conflicts are avoided, offline progress is applied once and genuine conflicts remain protected.