RIFFSOURCE World Studio · Support

Answers about installation, asset import, world building and output from the Unity Editor.

Version 1.0 submitted · Check the project page for availability

Installation & compatibility

Is World Studio a standalone app?

World Studio is a Unity Editor extension. You create and edit worlds in Unity. It is not a standalone desktop editor; exported worlds are then used within the relevant Unity project.

Which Unity version and render pipeline have been verified?

The verified 1.0.0 configuration is Unity 6000.5.9f1 with URP 17.5.0 on macOS and Metal. The demo and included material are prepared for URP. This does not establish verified support for other Editor versions, operating systems or HDRP. Read the compatibility notes for your package version.

Where can I get World Studio and open it?

The project page records availability and links a Store listing when it is accessible. After installation, open Tools → RS World Studio. If the menu is missing, wait for import and check the first compiler error in Unity’s Console. Install one copy of the package, through either Assets or UPM.

Import & world building

Do I need API credits or a provider account?

Local world building with your own assets works offline without a provider account or API credits. Optional provider helpers have their own requirements. They are not needed for the regular library and map workflow.

Why won’t a GLB or glTF file import?

A compatible importer must already be configured in your Unity project; alternatively, convert the file to a supported format first. World Studio does not install an importer automatically. Try the supplied OBJ cube to distinguish format-specific issues from basic model import.

How do I move the map with a trackpad?

Choose Hand and drag while holding a normal click, or hold Space and drag. Two-finger scrolling zooms. Choose Frame world, or press F with the map focused, to bring the world back into view. In 3D, use Alt-drag to orbit.

Why can’t I place or select an object?

Check the active tool, layer visibility and locks, and the displayed placement rule. Hand moves the view, Brush places objects and Selection edits existing placements. The source must also fit the world mode. Use Checks to review missing sources and other findings.

Output & troubleshooting

Why are materials pink or invisible?

Check shaders, the render pipeline and companion textures. The included cube material uses URP/Lit. Imported materials are not automatically converted for every pipeline. Use a material that matches your pipeline and retain the source files.

Why is the Game view empty after output?

Drag the generated prefab into the scene. Check an enabled game camera, its direction, clipping and culling settings, and lighting. World Studio’s preview camera belongs to the Editor; creating output does not automatically create a playable game.

How do I protect my world during an update or an error?

Back up the world and original sources before changing versions. Older product builds cannot read newer data formats. Keep the files and exact message if a world will not open; do not create another world over the same folder. If output is blocked, read the preflight review and resolve its findings first.