Patch Notes

Versions and changes for RIFFSOURCE World Studio.

Version 1.115 changes1.1 · Development milestone · Workshops and editable worldsWork after the submitted 1.0 is grouped here as development milestone 1.1, connecting preview, import, developer output and new workshops. Local packages still carry 1.0.0; a 1.1 store update and manual acceptance of the new workflows remain pending.Added8Improved5Fixed2Show all changesHide changes

Added

  • Asset workshop with a repair preview for orientation, scale, anchor, materials and textures. Variants are separate from original sources.
  • Optimisation workshop with source-cost summaries, mesh-LOD copies for suitable rigid models, limited texture copies and explicit shadow/collider choices.
  • Editable building recipes with floors, separate floor/wall sources and openings; local instance adjustments can be preserved.
  • Biome brushes with weighted sources, height/slope limits, seed, spacing and optional terrain sampling.
  • Extended paths with control points, slope alignment, side offset, parallel rows and closed routes.
  • World-section overview with occupancy, source costs, map navigation and streaming counters, plus reusable output recipes.
  • Validated JSONL reimport with merging or full reconciliation and a deletion preview; CSV adds tabular output.
  • Task help and an interactive introduction track actions actually performed. Up to 16 saved object searches per world.

Improved

  • Preview profiles: project default, smooth, balanced and detailed; large changes are processed in bounded steps.
  • Multiword action search with descriptions, better ranking and direct selection, isolation and filter commands.
  • Pipeline-aware default materials, a compatibility overview and missing/conflicting importer guidance. The new HDRP/Built-in handling does not establish native compatibility approval.
  • Additional PSD, Collada/DAE, DXF and HDR/EXR companion-texture workflows, image ZIPs and repeatable local import history. Further specialist formats require suitable installed importers.
  • Developer guide, versioned data schema and capability API; help and new UI text in German, English, French and Spanish.

Fixed

  • Fixed asset preview after returning to the map, height-aware 3D selection and pending updates across camera changes.
  • Individual source errors no longer interrupt other preview work. Spatial queries allocate less temporary memory in the documented isolated comparison; device FPS have not been measured.