Patch Notes
Versions and changes for RIFFSOURCE World Studio.
Preserve newer installationsVersion checks and installation workflows account for an older website catalog.Fixed4Show all changesHide changes
Fixed
- A family-wide SemVer installation policy preserves newer, equal and unknown installed versions across website and Unity distribution.
- The website Unity package uses a standalone version guard before importing product sources.
- Hardened the terminal installer and optional-module setup against unintended version regressions.
- A valid older website release causes neither a version error nor an automatic downgrade for a newer installation.
A new home screen and clearer navigationThe 0.10 series connects world management, tools, settings and update notices.Added8Changed2Show all changesHide changes
Added
- New home screen with world management.
- Guarded world removal through the operating system’s trash.
- Direct Tools → RS World Studio entry and an introduction after installation or reinstallation.
- Coherent navigation and inline action search.
- World and save actions placed next to each other.
- Consolidated settings and update checks.
- Bounded, scrollable library filters.
- Bundled local text catalogs for German, English, French and Spanish.
Changed
- Data identities remain preserved.
- World saving remains an explicit action.
Organize assets and edit them togetherThe library, import rules and collections help prepare assets for world authoring.Added6Changed2Improved1Show all changesHide changes
Added
- Expandable, virtualized library with list and tile views.
- Tag search, staged native thumbnails and actionable source hints.
- Traceable deterministic import classification and readable asset names.
- Ordered project rules that preserve existing assignments.
- Atomic batch metadata editing and manual protection for assignments.
- Portable saved collections.
Changed
- Existing IDs, layout formats and metadata files remain preserved.
- Organization settings do not change legacy physical import fingerprints.
Improved
- Clearer tool and action feedback, with local German and English guidance.
Hardening save and output workflowsFixes for data integrity, restoration and bounded background work.Changed1Improved1Fixed8Show all changesHide changes
Changed
- No layout-schema change; this pass focuses on hardening rather than new product features.
Improved
- Scatter without a minimum distance avoids quadratic pair checks.
Fixed
- Added destination locks for replacement and restore.
- Native changes explicitly invalidate the affected index.
- Explicitly tracked template save state and validated the final selected volume.
- Preserved nested scene children and handled legacy states conservatively.
- Completed rollback flushing.
- Made complete workshop exports deterministic.
- Hardened the reflected Addressables lifetime and bounded pending streaming work.
- Protected spatial bounds against integer overflow.
Context tools and deliberate changesTools, diagnostics and scene synchronization become a more connected workflow.Added8Changed3Show all changesHide changes
Added
- Contextual tools and explicit review of spatial changes.
- Selective restoration of changes.
- Direct transform handles and measured numeric input.
- Hierarchy, isolation, section and camera views.
- Actionable diagnostics and batch preparation of local sources.
- Linked and parametric assemblies that preserve local overrides and IDs.
- Three-way scene-conflict decisions and shared adapter preflight.
- Expanded local German and English guidance, plus optional manual interaction timing.
Changed
- Layout format 3 continues to read formats 1 and 2.
- Portable kit format 2 continues to read kit format 1.
- No automatic provider production, SDK installation, world saving or publication.
3D tools, assemblies and world sectionsWorld authoring gains fuller transforms, snapshots and extension points.Added8Changed2Show all changesHide changes
Added
- Full 3D transforms, connectors and metadata-based volume rules.
- Large atomic blueprints, groups and named selections.
- Explicit snapshots, portable kits and reviewed scene synchronization.
- Action search and local keyboard mappings with conflict checks.
- English interface terms and local presentation options.
- Staged previews and runtime streaming for world sections.
- Optional extension paths for terrain, navigation and physics.
- Optional paths for hex grids, animation, markers, lighting, audio, effects and quality profiles.
Changed
- Gameplay sources use visual proxies in the editor.
- Provider production, SDK installation, autosaving and publication do not run as side effects of editing.
Targeted world authoring and portable sectionsMore authoring tools, a preserved workspace and traceable import workflows.Added7Changed2Show all changesHide changes
Added
- Targeted document changes and spatial search.
- Shape-aware selection, a fine grid, build options and an eyedropper.
- Area fill, weighted transition variants and stamps.
- Favorites, history and adjustable workspace regions.
- Import preflight, cancellation and grouped import settings.
- Optional local glTF/GLB imports, neutral asset manifests and source-reference repair.
- Native Tilemap output and reusable world sections.
Changed
- The workspace is preserved between sessions.
- Generation, provider production, SDK installation, autosaving and publication are not triggered implicitly.
Keep setup progress visibleProgress and error feedback remain accessible in small windows.Changed1Fixed1Show all changesHide changes
Changed
- Includes the setup, preview and variant fixes from 0.5.2.
Fixed
- Setup progress and error feedback stay visible at the top of the scroll view when a small window is rebuilt.
Previews, setup and variantsEditor-preview fixes and clearer setup steps.Added1Changed1Improved1Fixed3Show all changesHide changes
Added
- Grouped local placeholder variants with deterministic mixed painting.
Changed
- Existing worlds and asset identities remain preserved.
Improved
- Clarified the optional provider selection.
Fixed
- Corrected component attachment for editor previews.
- Preserved native Unity control styles and readable setup choices.
- Deferred and guarded setup startup.
Update notices in the Unity EditorThe editor can check for explicitly published compatible versions.Added4Changed2Show all changesHide changes
Added
- Automatic and manual update checks with a configurable interval.
- SemVer version comparison and Unity compatibility checks.
- Bounded HTTPS release feed with ETags, a local cache and backoff after failures.
- Official release-note and download links, plus the website handoff contract.
Changed
- Updates are installed deliberately through the existing distribution channel; notices do not install packages in the background.
- Optional provider modules and the base package remain version-aligned.
Guided setup and an integrated map editorThe local workshop connects setup, asset imports and world authoring.Added4Changed1Show all changesHide changes
Added
- Guided German setup with safe creation of the local data folder.
- Integrated map editor with direct placement, dragging, painting and selection.
- Contextual help and a visible save state.
- Optional local source adapters, with explicit read-only account checks where supported.
Changed
- Asset generation, CLI execution, autosaving and publication are not started automatically.