Patch Notes

Versions and changes for RIFFSOURCE World Studio.

Version 0.10.14 changesPreserve newer installationsVersion checks and installation workflows account for an older website catalog.Fixed4Show all changesHide changes

Fixed

  • A family-wide SemVer installation policy preserves newer, equal and unknown installed versions across website and Unity distribution.
  • The website Unity package uses a standalone version guard before importing product sources.
  • Hardened the terminal installer and optional-module setup against unintended version regressions.
  • A valid older website release causes neither a version error nor an automatic downgrade for a newer installation.
Version 0.10.010 changesA new home screen and clearer navigationThe 0.10 series connects world management, tools, settings and update notices.Added8Changed2Show all changesHide changes

Added

  • New home screen with world management.
  • Guarded world removal through the operating system’s trash.
  • Direct Tools → RS World Studio entry and an introduction after installation or reinstallation.
  • Coherent navigation and inline action search.
  • World and save actions placed next to each other.
  • Consolidated settings and update checks.
  • Bounded, scrollable library filters.
  • Bundled local text catalogs for German, English, French and Spanish.

Changed

  • Data identities remain preserved.
  • World saving remains an explicit action.
Version 0.9.09 changesOrganize assets and edit them togetherThe library, import rules and collections help prepare assets for world authoring.Added6Changed2Improved1Show all changesHide changes

Added

  • Expandable, virtualized library with list and tile views.
  • Tag search, staged native thumbnails and actionable source hints.
  • Traceable deterministic import classification and readable asset names.
  • Ordered project rules that preserve existing assignments.
  • Atomic batch metadata editing and manual protection for assignments.
  • Portable saved collections.

Changed

  • Existing IDs, layout formats and metadata files remain preserved.
  • Organization settings do not change legacy physical import fingerprints.

Improved

  • Clearer tool and action feedback, with local German and English guidance.
Version 0.8.110 changesHardening save and output workflowsFixes for data integrity, restoration and bounded background work.Changed1Improved1Fixed8Show all changesHide changes

Changed

  • No layout-schema change; this pass focuses on hardening rather than new product features.

Improved

  • Scatter without a minimum distance avoids quadratic pair checks.

Fixed

  • Added destination locks for replacement and restore.
  • Native changes explicitly invalidate the affected index.
  • Explicitly tracked template save state and validated the final selected volume.
  • Preserved nested scene children and handled legacy states conservatively.
  • Completed rollback flushing.
  • Made complete workshop exports deterministic.
  • Hardened the reflected Addressables lifetime and bounded pending streaming work.
  • Protected spatial bounds against integer overflow.
Version 0.8.011 changesContext tools and deliberate changesTools, diagnostics and scene synchronization become a more connected workflow.Added8Changed3Show all changesHide changes

Added

  • Contextual tools and explicit review of spatial changes.
  • Selective restoration of changes.
  • Direct transform handles and measured numeric input.
  • Hierarchy, isolation, section and camera views.
  • Actionable diagnostics and batch preparation of local sources.
  • Linked and parametric assemblies that preserve local overrides and IDs.
  • Three-way scene-conflict decisions and shared adapter preflight.
  • Expanded local German and English guidance, plus optional manual interaction timing.

Changed

  • Layout format 3 continues to read formats 1 and 2.
  • Portable kit format 2 continues to read kit format 1.
  • No automatic provider production, SDK installation, world saving or publication.
Version 0.7.010 changes3D tools, assemblies and world sectionsWorld authoring gains fuller transforms, snapshots and extension points.Added8Changed2Show all changesHide changes

Added

  • Full 3D transforms, connectors and metadata-based volume rules.
  • Large atomic blueprints, groups and named selections.
  • Explicit snapshots, portable kits and reviewed scene synchronization.
  • Action search and local keyboard mappings with conflict checks.
  • English interface terms and local presentation options.
  • Staged previews and runtime streaming for world sections.
  • Optional extension paths for terrain, navigation and physics.
  • Optional paths for hex grids, animation, markers, lighting, audio, effects and quality profiles.

Changed

  • Gameplay sources use visual proxies in the editor.
  • Provider production, SDK installation, autosaving and publication do not run as side effects of editing.
Version 0.6.09 changesTargeted world authoring and portable sectionsMore authoring tools, a preserved workspace and traceable import workflows.Added7Changed2Show all changesHide changes

Added

  • Targeted document changes and spatial search.
  • Shape-aware selection, a fine grid, build options and an eyedropper.
  • Area fill, weighted transition variants and stamps.
  • Favorites, history and adjustable workspace regions.
  • Import preflight, cancellation and grouped import settings.
  • Optional local glTF/GLB imports, neutral asset manifests and source-reference repair.
  • Native Tilemap output and reusable world sections.

Changed

  • The workspace is preserved between sessions.
  • Generation, provider production, SDK installation, autosaving and publication are not triggered implicitly.
Version 0.5.32 changesKeep setup progress visibleProgress and error feedback remain accessible in small windows.Changed1Fixed1Show all changesHide changes

Changed

  • Includes the setup, preview and variant fixes from 0.5.2.

Fixed

  • Setup progress and error feedback stay visible at the top of the scroll view when a small window is rebuilt.
Version 0.5.26 changesPreviews, setup and variantsEditor-preview fixes and clearer setup steps.Added1Changed1Improved1Fixed3Show all changesHide changes

Added

  • Grouped local placeholder variants with deterministic mixed painting.

Changed

  • Existing worlds and asset identities remain preserved.

Improved

  • Clarified the optional provider selection.

Fixed

  • Corrected component attachment for editor previews.
  • Preserved native Unity control styles and readable setup choices.
  • Deferred and guarded setup startup.
Version 0.5.16 changesUpdate notices in the Unity EditorThe editor can check for explicitly published compatible versions.Added4Changed2Show all changesHide changes

Added

  • Automatic and manual update checks with a configurable interval.
  • SemVer version comparison and Unity compatibility checks.
  • Bounded HTTPS release feed with ETags, a local cache and backoff after failures.
  • Official release-note and download links, plus the website handoff contract.

Changed

  • Updates are installed deliberately through the existing distribution channel; notices do not install packages in the background.
  • Optional provider modules and the base package remain version-aligned.
Version 0.5.05 changesGuided setup and an integrated map editorThe local workshop connects setup, asset imports and world authoring.Added4Changed1Show all changesHide changes

Added

  • Guided German setup with safe creation of the local data folder.
  • Integrated map editor with direct placement, dragging, painting and selection.
  • Contextual help and a visible save state.
  • Optional local source adapters, with explicit read-only account checks where supported.

Changed

  • Asset generation, CLI execution, autosaving and publication are not started automatically.