Patch Notes
Versions and changes for Idle Holdings.
FrontierA new late-game progression layer, expanded long-term systems and further improvements across Idle Holdings.Added5Changed6Improved8Fixed7Show all changesHide changes
Added
- Introduced Frontier, a new late-game progression layer built around the four major programs ATLAS, HORIZONT, AURORA and PIONIER.
- Added multi-stage megaproject construction with dedicated goals, requirements, funding and construction progress.
- Added Family Programs with different long-term development directions and milestone progression.
- Added evolving Frontier hero artwork; major projects now visibly develop as their construction stages are completed.
- Added dedicated Frontier presentation for project details, construction queues, events and resource information.
Changed
- Extended the Frontier visual language across Businesses, Empire and Research for a more consistent late-game experience.
- Reworked Frontier project and stage details with clearer requirements, progress, costs and effects.
- Rebuilt the Frontier resource overview around a compact summary first, with detailed production and consumption information available on demand.
- Research nodes now open with a compact preview first, keeping more of the research tree visible.
- Research controls and era navigation are more compact and easier to use on mobile.
- Frontier navigation, modal behavior and transitions now follow a shared visual and interaction system.
Improved
- Improved Era VII progression and completion handling, including era-specific requirements needed to reliably reach the end of the era and transition into Frontier.
- Improved Frontier construction and queue presentation with clearer active, waiting and paused states.
- Improved Family Program selection, milestone visibility and progression feedback.
- Improved resource readability with clearer production, consumption and net-flow information.
- Improved long research descriptions with scrollable detail views and clearer action hierarchy.
- Improved contextual events with clearer duration, effects and Frontier-specific presentation.
- Improved mobile layouts, Safe Area handling, modal sizing and background input blocking.
- Added smoother transitions for sheets, categories, selections and Frontier project artwork.
Fixed
- Fixed several progression edge cases that could prevent Era VII from completing correctly.
- Fixed Frontier progression paths so era completion now respects the actual progression requirements.
- Fixed resource details opening automatically when only the overview was requested.
- Fixed inconsistent research-node decoration and overly large research controls.
- Fixed modal layouts that could leave excessive empty space or hide longer content.
- Fixed several visual inconsistencies between Frontier screens and shared UI components.
- Improved save/recovery handling so normal returning players can reach local gameplay faster while cloud reconciliation continues safely in the background.