Patch Notes

Versions and changes for Idle Holdings.

Version 1.126 changesFrontierA new late-game progression layer, expanded long-term systems and further improvements across Idle Holdings.Added5Changed6Improved8Fixed7Show all changesHide changes

Added

  • Introduced Frontier, a new late-game progression layer built around the four major programs ATLAS, HORIZONT, AURORA and PIONIER.
  • Added multi-stage megaproject construction with dedicated goals, requirements, funding and construction progress.
  • Added Family Programs with different long-term development directions and milestone progression.
  • Added evolving Frontier hero artwork; major projects now visibly develop as their construction stages are completed.
  • Added dedicated Frontier presentation for project details, construction queues, events and resource information.

Changed

  • Extended the Frontier visual language across Businesses, Empire and Research for a more consistent late-game experience.
  • Reworked Frontier project and stage details with clearer requirements, progress, costs and effects.
  • Rebuilt the Frontier resource overview around a compact summary first, with detailed production and consumption information available on demand.
  • Research nodes now open with a compact preview first, keeping more of the research tree visible.
  • Research controls and era navigation are more compact and easier to use on mobile.
  • Frontier navigation, modal behavior and transitions now follow a shared visual and interaction system.

Improved

  • Improved Era VII progression and completion handling, including era-specific requirements needed to reliably reach the end of the era and transition into Frontier.
  • Improved Frontier construction and queue presentation with clearer active, waiting and paused states.
  • Improved Family Program selection, milestone visibility and progression feedback.
  • Improved resource readability with clearer production, consumption and net-flow information.
  • Improved long research descriptions with scrollable detail views and clearer action hierarchy.
  • Improved contextual events with clearer duration, effects and Frontier-specific presentation.
  • Improved mobile layouts, Safe Area handling, modal sizing and background input blocking.
  • Added smoother transitions for sheets, categories, selections and Frontier project artwork.

Fixed

  • Fixed several progression edge cases that could prevent Era VII from completing correctly.
  • Fixed Frontier progression paths so era completion now respects the actual progression requirements.
  • Fixed resource details opening automatically when only the overview was requested.
  • Fixed inconsistent research-node decoration and overly large research controls.
  • Fixed modal layouts that could leave excessive empty space or hide longer content.
  • Fixed several visual inconsistencies between Frontier screens and shared UI components.
  • Improved save/recovery handling so normal returning players can reach local gameplay faster while cloud reconciliation continues safely in the background.